![]() If it sounds like that’d get dull before long, you are correct, though playing with other people (online or in split-screen) does help to some extent. Other than that, it’s a self-motivated grind to stockpile materials so you can build a home from scratch or improve an existing one. You’ll find new crafting recipes for more advanced armor and weaponry, and there’s also some RPG progression with an unnecessarily large number of skills to pour points into or increase naturally by playing à la Skyrim. Most of the experience involves roaming for supply drops or scouting out abandoned buildings, and either killing the odd zombie along the way or running until your stamina gives out. Even when utilizing gamepad shortcuts, this process is a hassle. If your weapon breaks and you don’t have a backup on standby, you’re gonna need to hoof it, stop, and quickly try to build another club or bow or what have you and get it into your active inventory. Similarly, the PC-centric user interface and dreaded on-screen cursor are not really something you can mess with while infected are nearby. ![]() This is balanced somewhat by their lethality in groups and the game’s wonky, unwieldy, wholly unsatisfying melee combat and shooting which help make engagements more threatening than they otherwise would be if you could reliably aim. With even modest supplies, the average zombie is too slow, stupid, or glitchy to put up a serious fight. ![]() If you’ve played any sandbox game in the past several years - particularly work-in-progress ones on PC - you know the basic gameplay loop.įor as much as 7 Days to Die is spoken about as a zombie game, the real killer, at least in my experience, is basic human survival. I rummaged through trash heaps for old-but-not-too-old sandwiches to ward off hunger, scoured the plains for precious bird nests to fashion arrows, and plucked yucca fruit to make juice to try and get my body temperature down from, uh, 130☏. I fashioned a crude axe to speed up the tree chopping and rock smashing, as you do. Publisher: Telltale Publishing (consoles), The Fun Pimps (PC)ĭumped into a laughably lo-fi Arizona desert and told to repeatedly punch branches and grass for crafting materials, with no real story to serve as a motivating force, I got to work. My first go at 7 Days to Die was, to put it politely, jarring.ħ Days to Die (PC, PS4, Xbox One ) Prior to news that Telltale would be publishing the title on PlayStation 4 and Xbox One, I’m not sure I had ever seen footage, much less a proper screenshot. I had heard that name before, and I was aware that it was a popular sandbox zombie survival game on Steam Early Access, but that’s it. For better or worse, I didn’t know what I was getting into with 7 Days to Die.
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